A real-time outdoor environment study focusing on verticality, stylised foliage composition, and manual terrain detailing in Unity URP.
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𝐓𝐡𝐞 𝐃𝐞𝐬𝐢𝐠𝐧 & 𝐈𝐧𝐬𝐩𝐢𝐫𝐚𝐭𝐢𝐨𝐧
The scene draws strong visual inspiration from the Grizzly Hills and The Hinterlands zones of World of Warcraft. The intent was to capture a classic "high-fantasy adventure" mood, balancing the warm, cozy comfort of the foreground camp against the cold, imposing scale of the mountain backdrop.
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𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐖𝐨𝐫𝐤𝐟𝐥𝐨𝐰
➤ 𝐄𝐧𝐠𝐢𝐧𝐞: Unity 6 (URP)
➤ 𝐓𝐞𝐫𝐫𝐚𝐢𝐧 𝐖𝐨𝐫𝐤: The mountains features a custom "hand-painted" look achieved without standard vertex painting tools. Instead, lighting and volume were manually sculpted onto the geometry by layering texture variations of differing brightness values. This technique allowed for "baked" highlights and shadows to be painted directly onto the terrain surface, creating a stylised, painterly read.
➤ 𝐏𝐨𝐬𝐭-𝐏𝐫𝐨𝐜𝐞𝐬𝐬𝐢𝐧𝐠: Colour grading and atmospheric fog were utilised to push the mountains into the background and establish depth.
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𝐂𝐫𝐞𝐝𝐢𝐭𝐬 & 𝐑𝐨𝐥𝐞𝐬
➤ Role: Level Design, Lighting, Composition, and Terrain Creation.
➤ Assets: Scene constructed using curated stylised asset packs blended with custom-painted terrain and mesh textures.