𝐌𝐨𝐨𝐧𝐬𝐑𝐚𝐝𝐞 π‘πžπ¬π­ - 𝐒𝐭𝐲π₯𝐒𝐳𝐞𝐝 𝐔𝐧𝐒𝐭𝐲 π„π§π―π’π«π¨π§π¦πžπ§π­

A real-time environment study focusing on serene atmospheric lighting, color theory, and environmental storytelling in Unity 6 (URP).
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π“π‘πž π‹π¨π«πž & πƒπžπ¬π’π π§

The scene visualises a hidden sanctuary deep within an ancient, bioluminescent forest - a safe haven for weary travellers seeking refuge under the eternal twilight.

The compositional focal point is the central bench and crescent moon shrine, representing a moment of stillness in a chaotic world. To emphasise this, soft cyan and lunar-blue lighting was utilised for the shrine and lanterns to contrast against the vibrant, magical purple of the canopy above. This "Cool vs. Warm" analogous colour balance reinforces the narrative of a dreamlike, protected glade isolated from the darkness of the surrounding woods.
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π“πžπœπ‘π§π’πœπšπ₯ π–π¨π«π€πŸπ₯𝐨𝐰

➀ π„π§π π’π§πž: Unity 6 (URP)
➀ 𝐏𝐒𝐩𝐞π₯𝐒𝐧𝐞: A hybrid modelling workflow was utilised. While some hero assets were modelled from scratch, other environmental meshes were manually manipulated and geometrically edited to refine silhouettes and fit the scene’s specific composition.
➀ 𝐌𝐚𝐭𝐞𝐫𝐒𝐚π₯𝐬: To achieve the soft, painterly aesthetic, specific textures were hand-painted to override default assets. Custom shaders were also developed to animate the foliage and create the ethereal bioluminescent glow of the flora.
➀ 𝐋𝐒𝐠𝐑𝐭𝐒𝐧𝐠: Mixed Lighting (Baked Global Illumination) paired with Reflection Probes to ground the geometry. Depth was achieved using atmospheric fog, carefully tuned to blend the distant tree-line into the skybox.
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π‚π«πžππ’π­π¬ & 𝐑𝐨π₯𝐞𝐬

➀ My Role: Level Design, Lighting, Composition, Custom Modelling, Texture Painting, and Environmental Storytelling.
➀ 3D Assets: Constructed via a blend of custom models and curated asset packs. Key elements were geometrically altered and heavily re-textured (hand-painted) to unify the art style and achieve a cohesive material response across different asset sources.

Main Camera Render - 4K.

Main Camera Render - 4K.

Clay Render - Highlighting SSAO and geometry silhouette.

Clay Render - Highlighting SSAO and geometry silhouette.